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How to add tilesets to rpg maker vx ace
How to add tilesets to rpg maker vx ace









how to add tilesets to rpg maker vx ace

We’ll come back to it in the more advanced tutorials. We’ll leave the bottom half of the window for now as this is more advanced stuff. If this is the case, click “Battle Test” to do so. You might want to test out the difficulty of that troop in particular. Note that you may click “Remove” to remove the selected monster (the monster in the white square in window #4) or “Clear” to remove all the monsters in your troop so far. Once you’re done arranging your foes, click on the “Autoname” button to automatically name your encounter. Simply click one of the enemies (you will select it and a white rectangle will appear around it) in window #4 and drag it around. Now, if you wish to do so, you may rearrange the position of the enemies. Two bats should have appeared in window #4. Go ahead and select the bat in window #2 and click “Add” twice (#3). Let’s make a group of enemies composed of two bats and a spider. Click the line 31 to select it like so:įirst of all you may type the name of the encounter, although it is recommended to simply click “autoname” once you’re done as it’ll be much quicker. There will now be a new line right underneath 30, the line 31. At the very bottom on the left side, you can see “change maximum”.Ĭlick ‘' change maximum’' and input the number 31 (to go from 30 kind of troops to 31) and click OK. Let’s create a new troop of enemies for your first map. The enemy tab is where you will import and edit your monsters whereas the troop tab is where you will select which enemies will appear during the encounters on your maps.











How to add tilesets to rpg maker vx ace